Game+Star+Page+2


 * Journey to Factory 7 **

**Design Beat:** Introduction to the type of games available in Gamestar Mechanic (Adventure, Platforming, Action, Puzzle/Experimental **Story:** Addison travels to Factory 7 to become a Game Mechanic and is on the Airship playing games.        || Play  ||  || Play  ||   || Play  ||  || Play  ||
 * ** Mission Name ** || **Design Beat ** || **Rewards ** || **Type ** ||
 * <span style="font-family: verdana,sans-serif;">Naviron Adventure || <span style="font-family: verdana,sans-serif;">Play a Naviron Adventure Game  || <span style="font-family: verdana,sans-serif;">Naviron Scout
 * <span style="font-family: verdana,sans-serif;"> Altair Journey || <span style="font-family: verdana,sans-serif;">Play an Altair Platforming Game  || <span style="font-family: verdana,sans-serif;">Altair Jumper
 * <span style="font-family: verdana,sans-serif;"> Acheron Gauntlet || <span style="font-family: verdana,sans-serif;">Play an Acheron Action Game  || <span style="font-family: verdana,sans-serif;">Acheron Marksman
 * <span style="font-family: verdana,sans-serif;"> Karakuri Mindbender || <span style="font-family: verdana,sans-serif;">Play a Karakuri Experimental Game  || <span style="font-family: verdana,sans-serif;">Karakuri Chaser

<span style="font-family: verdana,sans-serif;"> **<span style="font-family: verdana,sans-serif;">Elevator Emergency **

<span style="font-family: verdana,sans-serif;">**Design Beat:** Introduction to longer, more complex games in Gamestar Mechanic, as well as introducing the concept that games can be edited.

<span style="font-family: verdana,sans-serif;">**Story:** Addison’s elevator malfunctions, supposedly due to a mysterious character named the Rogue. Jhansi, a League Mechanic, enlists Addison’s help. <span style="font-family: verdana,sans-serif;"> || <span style="font-family: verdana,sans-serif;">Play || || <span style="font-family: verdana,sans-serif;">Play || || <span style="font-family: verdana,sans-serif;">Bonus Play || <span style="font-family: verdana,sans-serif;"> **<span style="font-family: verdana,sans-serif;">Samson's League of Mechanics **
 * <span style="font-family: verdana,sans-serif;"> **Misson Name** || **<span style="font-family: verdana,sans-serif;">Design Beat ** || **<span style="font-family: verdana,sans-serif;">Rewards ** || <span style="font-family: verdana,sans-serif;">**Type**  ||
 * <span style="font-family: verdana,sans-serif;">Naviron Elevator || <span style="font-family: verdana,sans-serif;">Introduce more complex games with multiple rules/goals  || <span style="font-family: verdana,sans-serif;">Point  <span style="font-family: verdana,sans-serif;">[[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253160/online-learning-guide-resources/quest-guide/addison-joins-the-league/item_point_normal.png align="center"]]
 * <span style="font-family: verdana,sans-serif;">Naviron Elevator EDIT || <span style="font-family: verdana,sans-serif;">Introduce the idea that games can be edited directly  || <span style="font-family: verdana,sans-serif;">Bonus Point  <span style="font-family: verdana,sans-serif;">[[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253160/online-learning-guide-resources/quest-guide/addison-joins-the-league/item_point_bonus.png align="center"]]
 * <span style="font-family: verdana,sans-serif;"> Bonus: Elevator Elevation || <span style="font-family: verdana,sans-serif;">Challenging Platformer  || <span style="font-family: verdana,sans-serif;">Train Tracks 2 Background  <span style="font-family: verdana,sans-serif;">[[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253160/online-learning-guide-resources/quest-guide/addison-joins-the-league/sm_bkgd07.jpg align="center"]]

<span style="font-family: verdana,sans-serif;">**Design Beat:** Teaching some of the Elements of Game Design (Goals, Space, Rules) as well as the first missions that require the player to edit games themselves.

<span style="font-family: verdana,sans-serif;">**Story:** Addison is recruited by Jhansi and must learn the basics of a Game Mechanic, first by fixing the security systems that were sabotaged by the Rogue. <span style="font-family: verdana,sans-serif;"> <span style="font-family: verdana,sans-serif;">  || <span style="font-family: verdana,sans-serif;">Play  || <span style="font-family: verdana,sans-serif;">  || <span style="font-family: verdana,sans-serif;">Repair  || || <span style="font-family: verdana,sans-serif;">Play || <span style="font-family: verdana,sans-serif;"> || <span style="font-family: verdana,sans-serif;">Repair || <span style="font-family: verdana,sans-serif;"> || <span style="font-family: verdana,sans-serif;">Play || <span style="font-family: verdana,sans-serif;"> || <span style="font-family: verdana,sans-serif;">Repair || <span style="font-family: verdana,sans-serif;"> ||= <span style="font-family: verdana,sans-serif;">Bonus Play || <span style="font-family: verdana,sans-serif;">  <span style="font-family: verdana,sans-serif;"> ||= <span style="font-family: verdana,sans-serif;">Bonus Play || **<span style="font-family: verdana,sans-serif;">Gaining Perspective **
 * **<span style="font-family: verdana,sans-serif;"> Mission Name ** || **<span style="font-family: verdana,sans-serif;">Design Beat ** || **<span style="font-family: verdana,sans-serif;">Rewards ** || <span style="font-family: verdana,sans-serif;">**Type** ||
 * <span style="font-family: verdana,sans-serif;">Security System Goals || <span style="font-family: verdana,sans-serif;">Teach the concept of Goals  || <span style="font-family: verdana,sans-serif;">Score Keeper, Frag Counter
 * <span style="font-family: verdana,sans-serif;">Goal Repair || <span style="font-family: verdana,sans-serif;">Instruct use of move tool as well as basics of editor and repairing games  || <span style="font-family: verdana,sans-serif;">White Block, Black Block Appearance
 * <span style="font-family: verdana,sans-serif;">Security System Space || <span style="font-family: verdana,sans-serif;">Teach the concept of Space  || <span style="font-family: verdana,sans-serif;">Orange Block Appearance
 * <span style="font-family: verdana,sans-serif;"> Space Repair || <span style="font-family: verdana,sans-serif;">Instruct use of delete tool as well as allow players to edit Space  || <span style="font-family: verdana,sans-serif;">Red Block Appearance
 * <span style="font-family: verdana,sans-serif;"> Security System Rules || <span style="font-family: verdana,sans-serif;">Teach the concept of Rules  || <span style="font-family: verdana,sans-serif;">Health Meter
 * <span style="font-family: verdana,sans-serif;"> Rule Repair || <span style="font-family: verdana,sans-serif;">Instruct use of wrench tool on system sprites as well as editing Rules  || <span style="font-family: verdana,sans-serif;">Timer
 * = Bonus: <span style="font-family: verdana,sans-serif;">Timer Dash ||= <span style="font-family: verdana,sans-serif;">Finding the most optimal path ||= <span style="font-family: verdana,sans-serif;">Green Fog Background
 * = Bonus: <span style="font-family: verdana,sans-serif;">Safe Spots ||= <span style="font-family: verdana,sans-serif;">Avoiding enemies through safe spots || <span style="font-family: verdana,sans-serif;">Orange Flare Background

<span style="font-family: verdana,sans-serif;">**Design Beat:** Introduces Platforming games to the player and how it is a different perspective than Top-Down Games. Also brings in the idea of gravity.

<span style="font-family: verdana,sans-serif;">**Story:** Addison is introduced to the Perspective Theater 3000, where Jhansi teaches him about perspective. <span style="font-family: arial,sans-serif;"> || Play || || Repair || || Play || || Repair || || Bonus Repair || || Bonus Repair || **<span style="font-family: verdana,sans-serif;">The Balance Room ** <span style="font-family: verdana,sans-serif;">**Design Beat:** The player is taught the idea of balance in a game and different ways to make a game easier or harder. They are also given the chance to publish their own game from scratch and are given their Publishing License after completion.
 * **Mission Name** || **Design Beat** || **Rewards** || **Type** ||
 * Perspective Theater || Show the differences between the two perspectives (top-down and platformer) || Grass Block, Dirt Block
 * Is it the Shoes? || Instruct use of level settings, specifically editing gravity || League Jumper
 * Component Theater || Teach the concept of Components || League Pacer
 * Raining Pacers? || Instruct use of Sprite Tray and adding sprites to a game || Cloud Block
 * Bonus: Top-Down? || Changing a Top-Down game to a Platforming game || League Pouncer
 * Bonus: Platforming? || Changing a Platforming game to a Top-Down game || League Marksman

<span style="font-family: Calibri,sans-serif;"><span style="font-family: verdana,sans-serif;">**Story:** Samson decides Addison is worthy and takes him to the Balance Room to learn about balancing games. Addison is finally recognized as a League Mechanic and is given a Workshop.

|| Play || || Play || || Repair || || Build || || Bonus Play ||
 * **Mission Name** || **Design Beat** || **Reward** || **Type** ||
 * Walk and Chew Gum || Balancing Goals || League Sniper
 * Harmony of Health and Time || Balancing Rules || Dark Blue Block
 * Stabilized Space || Balancing Space || League of Mechanics Soundtrack || Play ||
 * Crazed Marching || Instruct use of wrench tool on sprites as well as balancing settings || Blue Block
 * Clean Slate || Instruct how to publish, as well as give an opportunity to make a game from scratch || Gold Block, Publishing License
 * Bonus: A Real Hero || Play a well-balanced, complete game || Beautiful Day Background

2. Addison Joins the Rogue: Second Quest
<span style="font-family: verdana,sans-serif;">**Design Beat:** Introducing a racing mechanic and how to maneuver an avatar that moves very fast. <span style="display: block; font-family: verdana,sans-serif;">**Story:** Addison catches the Rogue stealing Samson’s prized sprite and chases after him in a fast-paced race through a tunnel. At the end the Rogue gets away thanks to a massive collision, but another League Mechanic, Aran, comes to the aid of Addison. ||= **Mission Name** ||= **Design Beat** ||= **Rewards** ||= **Type** || ||= Play ||
 * <span style="font-family: verdana,sans-serif;">**Episode 1: Transit Tunnel Chase**
 * = Blocked Tunnel ||= Navigate through a tunnel filled with blocks ||= Altair Scout
 * = Spiked Tunnel ||= Navigate through a tunnel filled with damage blocks ||= Damage Block

||= Play || ||= Play || ||= Repair ||
 * = Commuter Tunnel ||= Navigate through a tunnel filled with enemies ||= Altair Sniper
 * = Traffic Jam ||= Change enemy movement patterns to create a path ||= Altair Chaser
 * = Bonus: Where Sprites Fear to Tread ||= Control speed and movement in a maze of damage blocks ||= Purple Fog Background

||= Bonus Play ||
 * = Bonus: Wrong Side of the Tracks ||= Difficult enemy movement patterns ||= Train Tracks 1 Background

||= Bonus Play ||

<span style="font-family: verdana,sans-serif;">**Episode 2: These Boots are Made for Jumpin'**
 * Design Beat:** Practice different uses of the jumping mechanic and how platformer games are affected by gravity settings.
 * Story:** Addison follows Aran to Altair, the Platformer School, where they practice jumping. The Rogue is discovered in Altair and Addison and Aran head off to capture the Rogue.
 * **Mission Name** ||= **Design Beat** ||= **Rewards** ||= Type ||
 * = Guide to Jumping ||= Horizontal, Diagonal, and Vertical Jumps ||= Floating Islands Background

||= Play || ||= Play || ||= Play || ||= Play || ||= Play ||
 * = Cavern Jumps ||= Fine-tune jumping skills ||= Yellow Fog Background
 * = Jump and Blast ||= Jumping and Blasting at the same time ||= Altair Hero
 * = Tackling the Nemesis ||= Jumping and Blasting in tricky spaces ||= Altair Nemesis
 * = Planetary Platforming ||= Jumping in spaces with different gravity settings ||= Altair Pouncer
 * = Gravity Lever ||= Change gravity settings in a game to find the setting that works for you ||= Floating Dirt Block

and Altair Jig song ||= Repair || ||= Bonus Play || ||= Bonus Play ||
 * = Bonus: Expert's Guide to Jumping ||= Attempt really tricky jumps ||= Blue Flare Background
 * = Bonus: Blast Hopping ||= Jumping low and with control ||= League Hero


 * Episode 3: Up, Up and Away**
 * Design Beat:** Advanced platforming in scrolling spaces.
 * Story:** Addison chases after the Rogue through a series of challenging platformer games in Altair. The Rogue changes the gravity mid-chase and Aran falls and hurts her ankle. Addison catches up to the Rogue at the end and is given an opportunity to join him, but refuses. Amstrad, a League Mechanic, shows up with Aran and whisks Addison away.

||= Play || ||= Play || ||= Play || ||= Repair || ||= Build || ||= Bonus Play || ||= Bonus Play ||
 * **Mission Name** || **Design Beat** ||= **Rewards** ||= **Type** ||
 * = The Ascent ||= High jumping and low gravity ||= Outside the Factory 2 Background
 * = Iron Boots ||= Beating the clock and Timer pick-ups ||= Timer Bonus
 * = Rooftop Flight ||= Tricky high jumping and point and timer collecting ||= Altair Pacer
 * = Rooftop Repairs ||= Construct a path in a space full of damage blocks and low gravity ||= Blue Fog Background
 * = The Empty City ||= Build a game using gravity and timer pick-ups ||= Nighttime Streets of Factory 7
 * = Bonus: Low Gravity, High Pressure ||= Advanced Jumping ||= League Nemesis
 * = Bonus: Rooftop Running ||= Racing through difficult spaces with time pick-ups ||= Altair Marksman


 * Episode 4: Acheron Quarantine**


 * Design Beat**: Blasting and maneuvering in strategic ways


 * Story:** Addison arrives at the Acheron Stadium, receives an authorized personal key from Amstrad, and proceeds to help clear Acheron of the invading sprites. At the end the Rogue hacks into Addison's screen and reveals that he has kidnapped Aran.


 * **Mission Name** ||= **Design Beat** ||= **Rewards** ||= **Type** ||
 * = Flanking Maneuvers ||= Choose the safest path || Acheron Sniper [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253171/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/archeron_e_shoot.png align="center"]] ||= Play ||
 * = Barricades ||= Move blocks to create safe paths || Purple Flare Background  [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253172/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/bkgd12.png align="center"]]

and Acheron Beat ||= Play || ||= Play || ||= Repair ||
 * = Evasive Maneuvers ||= Blast safe paths past enemies || Glass Block [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253174/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/block_glass.png align="center"]] ||= Play ||
 * = Just The Right Blast ||= Blast only what you need || Acheron Pacer[[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253170/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/archeron_e_platformer.png]]
 * = Fragile Fragging ||= Lay out glass blocks to work with blasting || Acheron Pouncer[[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253171/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/archeron_e_pouncer.png]]
 * = The Spawning Source ||= Blast enemies spawning from Spawning Blocks || Acheron Chaser [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253170/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/archeron_e_basic.png align="center"]] ||= Play ||
 * = Bonus: Frozen Survival ||= Survive waves of enemies || Snow Background [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253173/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/bkgd48.png align="center"]] ||= Bonus Play ||
 * = Bonus: Spawning Blueprints ||= Build a game using the Survive Until timer and Enemy Spawn Generator || Enemy Spawn Generator

||= Bonus Build ||


 * Episode 5: The Armory**
 * Design Beat**: Learn to use and design around items and pick-ups.


 * Story:** Addison decides that the only hope is to go into the Armory to find the Rogue and Aran. Using the key Addison was given from Amstrad, Addison finds the Rogue, but no Aran. The alarm is set off and as Acheron units move in to capture the intruder. The Rogue gives Addison one last chance, join his Order of the Rogue or be captured. Addison gives in, but leaves a secret message for the other League Mechanics.


 * **Mission Name** ||= **Design Beat** ||= **Rewards** ||= **Type** ||
 * = Never Go Down ||= Picking up Health Packs to get through tough levels || Acheron Nemesis [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253171/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/archeron_e_platformershoot.png align="center"]] ||= Play ||
 * = Heal Stations ||= Place Health Packs at difficult points in a level || Health Pack [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253182/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/item_healthpack.png align="center"]] ||= Repair ||
 * = Dash And Blast ||= Manage a limited time Blaster pick-up || Acheron Scout [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253171/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/archeron_p_normal.png align="center"]] ||= Play ||
 * = Triple Threat ||= Place Blaster pick-ups to blast away enemies || Blaster Pick-Up [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253182/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/item_gun.png align="center"]] ||= Repair ||
 * = Big Bad Boss Battle ||= Defeat various bosses with item pick-ups. || Acheron Hero [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253171/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/archeron_p_platformshoot.png align="center"]] ||= Play ||
 * = The Showdown ||= Place blaster and health items to help defeat the boss || Acheron Boss [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253170/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/archeron_boss_basic.png align="center"]] ||= Repair ||
 * = Bonus: Getting Even ||= Be extremely careful with jumps and pick-ups || Acheron Jumper [[image:https://sites.google.com/a/elinemedia.com/gsmlearningguide/_/rsrc/1357673253171/online-learning-guide-resources/quest-guide/addison-joins-the-rogue-second-quest/archeron_p_platformer.png align="center"]] ||= Bonus Play ||